YesterMester/TheSimpsonsGameRecomp

▲ 34 stars today★ 266⑂ 14

A work in progress recomp of the The Simpsons Game 2007 from the Xbox 360 using the RexXGlue recomping tool to get the game running

About YesterMester/TheSimpsonsGameRecomp

YesterMester/TheSimpsonsGameRecomp is an open-source project on GitHub, mainly written in C++. A work in progress recomp of the The Simpsons Game 2007 from the Xbox 360 using the RexXGlue recomping tool to get the game running It currently holds 266 stars and 14 forks with 11 open issues, and was last pushed on 2026-10-01 (repository created 2026-07-04).

Project Overview

Git Homed tracks it on the Today's Trending board, currently at rank #91 with 34 new stars today.

GitHub Repository Details

Repository YesterMester/TheSimpsonsGameRecomp · default branch main · size 107385 KB · watchers 13 · source: GitHub REST API and repository README

README

The Simpsons Game Recompiled

A native PC port of The Simpsons Game (Xbox 360, 2007) for Linux, Steam Deck and Windows, made by statically recompiling the original game code.

The game's PowerPC executable is translated ahead of time into C++ and compiled for x86-64, so the game's own code runs directly on your CPU rather than inside an emulator. Underneath it, the ReXGlue runtime, which is derived from the Xenia project, provides the Xbox 360 kernel, audio, input and graphics layers, with a Vulkan renderer on Linux and Direct3D 12 or Vulkan on Windows.

This project does not include any game content. You need your own copy of the Xbox 360 game.

Download the latest release

Contents

Status

| Platform | Status | |---|---| | Linux (x86-64) | Playable | | Steam Deck | Playable, and the main test platform | | Windows (x86-64) | Playable, less tested than Linux, mostly on Steam Deck hardware | | Android | Planned |

The game boots, plays its videos, saves and loads, and runs its levels. See Known issues for what still misbehaves.

Features

that emulates the Xbox 360's EDRAM in the pixel shader. they run at the speed they were made for. adds the game to Steam, and updates itself.

Requirements

45410809) is the main target. The European release also boots and plays but has seen less testing. newer, roughly 2013 onwards). For older CPUs with SSE4.2, download the package ending in -NoAVX2 instead; it runs the same game, somewhat slower.

Installation

1. Download the archive for your platform from the Releases page. Use the -NoAVX2 package if your CPU predates AVX2 (the standard package then fails to start, on Windows with error 0xc0000142). 2. Extract it anywhere. 3. Start the launcher:

4. In the Install tab, select your Xbox 360 ISO. The launcher extracts and installs the game data. 5. Press Play.

On Steam Deck, use Add to Steam in the launcher to play from Game Mode.

To start the game without the launcher window, for example from your own Steam shortcut, run Play.sh --play on Linux or simpsons-launcher.exe --play on Windows. It uses the same settings as the launcher's Play button.

The launcher can update itself from the About tab. Updates replace only the engine and launcher files. Your settings, saves and mods are kept. If the installed package does not match your CPU, the launcher offers the right one.

Antivirus warnings. The Windows programs in the release are not code-signed, so Microsoft Defender and browsers such as Edge sometimes flag or block the download, occasionally with a generic detection like Trojan:Win32/Suschil!rfn. These are false positives: every release is built from this repository's source by the public GitHub Actions workflow in .github/workflows/release.yml. If your download is blocked, you can build the game yourself (see Building from source) or restore the file from Defender's protection history.

Configuration

Most settings are in the launcher's Settings tab. They are written to simpsons.toml next to the game executable, inside a block the launcher manages. Settings outside that block can be edited by hand.

Saves and the shader cache are stored in:

| Linux | Windows | |---|---| | ~/.local/share/simpsons | %LOCALAPPDATA%\simpsons |

Frame rate. 60 is the default and the recommended setting. 30 matches the original console exactly. The game's frame scheduler cannot go above 60 FPS, so the 90 and 120 settings do not add frames; they make frame pacing less even. Menus and loading screens run at 30 FPS regardless, because the game runs their logic once per frame (menu_frame_rate in simpsons.toml, 0 turns this off).

Image quality. FXAA anti-aliasing is on by default for new installs and smooths the cel-shading outlines at little cost. A render scale of 2x or 3x supersamples the whole image, which gives the outlines their cleanest look. On a Steam Deck, 1x holds 60 FPS; 2x looks much sharper and runs at about 50 FPS in Springfield, the busiest area.

Known issues

case is the dam in "Lisa the Tree Hugger", where random deaths can happen at 60; switch to 30 for that section if it happens. launcher's settings.

Building from source

The game and the ReXGlue SDK are built together in one CMake project. Continuous integration uses exactly these steps; see .github/workflows/build.yml for the full list of Linux packages.

Linux

Requirements: Clang 20, CMake 3.25 or newer, Ninja, pkg-config, and the development packages for GTK 3, Vulkan, X11 and XCB, Wayland, xkbcommon, udev, ALSA, PulseAudio and PipeWire.

git clone https://github.com/YesterMester/TheSimpsonsGameRecomp.git
cd TheSimpsonsGameRecomp/simpsons
cmake --preset linux-amd64-relwithdebinfo \
      -DREXSDK_DIR="$PWD/../tools/rexglue-sdk" \
      "-DCMAKE_C_FLAGS=-march=x86-64-v3" "-DCMAKE_CXX_FLAGS=-march=x86-64-v3"
cmake --build --preset linux-amd64-relwithdebinfo --target simpsons
cd ..

ISO extraction tool used by the launcher's installer

cmake -S tools/extract-xiso -B tools/extract-xiso/build -G Ninja -DCMAKE_C_COMPILER=clang cmake --build tools/extract-xiso/build

Install your game and play

launcher/simpsons-launcher.sh

The Linux preset calls the compiler clang-20. If your distribution names it clang, add -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ to the first cmake command.

Windows

Requirements: LLVM/Clang 20, Visual Studio Build Tools with the "Desktop development with C++" workload (for the Windows SDK and linker), CMake 3.25 or newer, Ninja and Python 3.

git clone https://github.com/YesterMester/TheSimpsonsGameRecomp.git
cd TheSimpsonsGameRecomp\simpsons
cmake --preset win-amd64-relwithdebinfo `
      -DREXSDK_DIR="$PWD/../tools/rexglue-sdk" `
      "-DCMAKE_C_FLAGS=-march=x86-64-v3" "-DCMAKE_CXX_FLAGS=-march=x86-64-v3"
cmake --build --preset win-amd64-relwithdebinfo --target simpsons
cd ..

ISO extraction tool (WIN32 must be defined for the bundled getopt)

cmake -S tools/extract-xiso -B tools/extract-xiso/build -G Ninja ` -DCMAKE_C_COMPILER=clang "-DCMAKE_C_FLAGS=-DWIN32" cmake --build tools/extract-xiso/build

Install your game and play

pip install PySide6 python launcher\launcher.py

Windows builds include both the Direct3D 12 and Vulkan renderers; the launcher's settings choose between them. Without PySide6 the launcher opens in your web browser instead of its own window.

Contributing

Contributions are welcome, from bug reports to fixes and new features.

Before you start

Pull requests platform, GPU, and what you played. request. editing files in simpsons/generated, which the recompiler produces. simpsons/src/frame_pacing.cpp and simpsons/src/subtitles.cpp show how. SETTINGS_DEFAULT_MIGRATIONS in launcher/launcher.py so existing configurations pick it up. By submitting a pull request, you agree that your contribution is licensed under the license of the part of the project it changes (see License).

Reporting bugs

Before opening an issue, check the known issues and the existing issues. When you open one, include:

section can create a support bundle with the logs and settings.

Project layout

launcher/            Launcher and installer (Python, with a Qt WebEngine interface)
simpsons/            The game project: recompiled code (generated/), hand-written hooks (src/)
simpsons/re/         Notes on the game's internals
tools/rexglue-sdk/   ReXGlue runtime: kernel, audio, input and graphics layers
tools/XenonRecomp/   PowerPC to C++ static recompiler
tools/extract-xiso/  Xbox ISO extraction, used by the launcher's installer
tools/bench/         Unattended test and benchmark tooling
.github/workflows/   Build check on every push and pull request; manual release packaging

Not in the repository: game data, prebuilt toolchains (tools/clang20, tools/rexglue-bin) and build output.

Roadmap

The goal is for this to be the best way to play the game. In rough order:

runtime decodes and translates. That layer is being replaced step by step with rendering driven directly by the game's Direct3D calls, with the current renderer kept as a fallback throughout. The most expensive shaders already have native replacements. A native renderer is also what the features below build on. on the Steam Deck, with no shader compilation hitches. controller emulation. PlayStation, Nintendo, Steam Deck) in every in-game prompt, menu and tutorial. levels.

Legal

The Simpsons Game is © 2007 Electronic Arts Inc. The Simpsons and all related characters and trademarks belong to their respective owners. Xbox and Xbox 360 are trademarks of Microsoft Corporation.

This is an unofficial, non-commercial fan project. It is not affiliated with, endorsed by or sponsored by Electronic Arts, Fox, Microsoft or any other rights holder.

This repository and its releases contain no game assets: no textures, models, audio, video, scripts or level data. The code in simpsons/generated is produced by recompiling the game's executable code and does not contain the game's data. The game runs only with data installed from an ISO of your own copy, and nothing from your installation is uploaded anywhere.

Please support the original release. Do not use this project with copies of the game you do not own, and do not ask for or share game files in this repository's issues or discussions. You are responsible for complying with the laws that apply to you regarding backups of media you own.

This software is provided as is, without warranty of any kind.

A note on AI assistance: parts of this project, including research into the game's internals, build tooling and bug fixes, have been developed with the assistance of Claude AI, in the interest of getting a working release out and turning around fixes as quickly as possible for a solo, fan-made effort. Treat it as a fast-moving hobby project rather than a polished commercial release.

License

The project's own code (the launcher, the hand-written game code and the tooling) is licensed under the GNU General Public License v3.0. The ReXGlue SDK in tools/rexglue-sdk is under the BSD 3-Clause License, as is the Xenia code it derives from. XenonRecomp in tools/XenonRecomp is under the MIT License. Third-party libraries keep their own licenses; see tools/rexglue-sdk/thirdparty.

Credits

built on. fmt and Tracy.

GitHub Stars & Activity

266Stars
14Forks
11Open issues
C++Language

GitHub Popularity

GitHub stars266
Forks14
Open issues11
Primary languageC++
LicenseGPL-3.0
Stars gained today34
Created2026-07-04
Last pushed2026-10-01

Trending History

Daily boardrank #91 · ▲ 34 stars

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