willfaust/Madeira
Run x86-64 Windows PC games on jailed iOS via FEX-Emu + Wine + DXMT
About willfaust/Madeira
willfaust/Madeira is an open-source project on GitHub, mainly written in C. Run x86-64 Windows PC games on jailed iOS via FEX-Emu + Wine + DXMT It currently holds 644 stars and 144 forks with 19 open issues, and was last pushed on 2026-09-25 (repository created 2026-03-07).
Project Overview
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GitHub Repository Details
README
Madeira runs Windows PC games on an iPhone, with no jailbreak. Games run as they are, unmodified, inside a single iOS app.
[!NOTE]
Madeira is an active research project. Many games start and some play well,
but performance and compatibility vary from game to game, and things change
quickly. Expect rough edges.
How it works
| Layer | What it does | |---|---| | FEX-Emu | Translates the game's x86 and x86-64 code to ARM64 as it runs. | | Wine 11.4 | Provides Windows. It is built for ARM64EC, so Wine itself runs natively and only the game's own code is translated. 32-bit games run through WoW64. | | DXMT | Draws Direct3D 9, 10 and 11 with Metal. | | madeira-d3d12 | Madeira's own Direct3D 12 implementation on Metal, converting DXIL shaders at run time with Apple's Metal Shader Converter. |
iOS apps cannot start other programs, so everything runs in one process: even Wine's server runs as a thread instead of a separate program.
Features
- Game library with artwork, search and a Windows desktop session.
- Steam: sign in, browse the games you own, install and update them, and
- Steam Cloud saves: saves sync with Steam Cloud when Madeira starts and
- Controllers: Bluetooth controllers through XInput, plus customisable
- Keyboard, mouse and trackpad passed through to games as real input.
- Video and audio for cutscenes and music, through FFmpeg, VideoToolbox and AudioToolbox.
Requirements
- An iPhone on iOS 26 or later, the only version Madeira currently runs
- JIT, which iOS only allows while a debugger is attached. Madeira can use
- An Apple ID to sideload the app. A free account works; its signing
Because JIT needs a debugger, Madeira cannot be offered on the App Store.
Installing
1. Download the IPA from the latest release. 2. Sideload it with your own Apple ID using SideStore, AltStore, Sideloadly, Plume or a similar tool. 3. Open Madeira and enable JIT. Automatic mode uses StikDebug when installed, otherwise it guides you through the built-in setup; see JIT setup. 4. In Settings, check that JIT and Memory+ both show a green check: Madeira then says Ready to play.
Some 64-bit games need Microsoft's Visual C++ runtime, which is not included (see Licensing).
Building from source
git clone --recurse-submodules https://github.com/willfaust/Madeira.git
FEX, wine, dxmt and madeira-dock are submodules that point at Madeira's
own forks; upstream checkouts will not build here. The build has several parts
(the Wine unix libraries, the ARM64EC Windows modules, FEX, DXMT and the app)
and some inputs that are not in the repository, such as the toolchains.
docs/BUILDING.md walks through all of it.
Repository layout
| Path | Contents |
|---|---|
| app/ | The iOS app: SwiftUI front end, Wine bridge and bundled resources |
| wine/, FEX/, dxmt/, madeira-dock/ | Madeira's forks and the Steam client launcher (submodules) |
| madeira-d3d12/ | The native Direct3D 12 runtime |
| build/ | Build scripts and iOS-side sources, one folder per component |
| tests/ | Host checks and x86, x86-64 and DXMT test programs |
| tools/ | Helper scripts |
| docs/ | Documentation |
| research/ | Experiments that are not part of the app |
Documentation
| Topic | Document |
|---|---|
| Building from a clean checkout | docs/BUILDING.md |
| StikDebug and built-in JIT setup | docs/JIT.md |
| The game library | docs/LIBRARY.md |
| Steam sign-in, library and downloads | docs/STEAM_SIGNIN.md, docs/STEAM_LIBRARY.md |
| Steam Cloud saves | docs/STEAM_CLOUD.md |
| Madeira Dock (the Steam client) | docs/MADEIRA_DOCK.md |
| 32-bit games (WoW64) | docs/WOW64.md |
| Controllers and touch controls | docs/CONTROLLERS.md |
| Keyboard, mouse and trackpad | docs/KEYBOARD_MOUSE.md |
| Audio and video | docs/MEDIA.md |
| Licensing in detail | docs/LICENSING.md |
Licensing
Madeira is licensed under GPL-3.0-or-later (LICENSE) with
the Madeira Converter Exception (LICENSE-EXCEPTION.md),
an additional permission that allows it to work with Apple's Metal Shader
Converter.
The projects it builds on keep their own licenses upstream, but Madeira's forks are not all licensed the same way as their upstreams:
| Component | License | |---|---| | Wine fork | LGPL-2.1-or-later, like upstream Wine | | FEX-Emu fork, DXMT fork | Upstream code stays MIT; Madeira's changes are GPL-3.0-or-later with the exception | | rpmalloc fork | Upstream code stays 0BSD; Madeira's changes are GPL-3.0-or-later with the exception | | Madeira Dock | GPL-3.0-or-later with the exception |
Anything obtained earlier under a permissive license stays available under it.
Per-component details, including GnuTLS, Nettle, GMP, FFmpeg and LLVM, are in
THIRD-PARTY-NOTICES.md; the license texts are in
LICENSES/.
Microsoft's Visual C++ runtime DLLs are not distributed with Madeira. To
build with them, supply them yourself as described in
tools/fetch-vcruntime.md.
Contributing
Contributions are welcome under GPL-3.0-or-later; see
CONTRIBUTING.md.
Madeira's forks contain a lot of AI-assisted work. FEX-Emu does not accept AI-generated code, so please do not send changes from these forks upstream to FEX-Emu, and check each upstream project's contribution policy before proposing anything to it.
Credits
- Will Faust (@willfaust): created Madeira
- Nick (@125hz): 32-bit game support, the game library and Madeira Dock
- Jfishin (@Jfishin): the original native Steam sign-in, library and downloads
- Jesse (@JesseLovelace): Steam Cloud saves, faster game launches, and fixes that let more games run
- Dan Perks (@danperks): in-app JIT without StikDebug, and pairing without a computer
- bahacan16 (@bahacan16): Direct3D 12 and DXMT fixes, game launcher windows, per-game settings, PlayStation controllers, and save backups
- spitefulowl (@spitefulowl): Wine and FEX runtime fixes, DXMT texture and memory fixes, audio, the swap tier, and library launch options
- meshoklv (@meshoklv): controller fixes for games that ship their own XInput or need focus, touch taps that stay off the mouse, and a crash-guard fix
- TheHadesc (@TheHadesc): Madeira Dock starts for games whose Steam launch entries do not start at zero, and a touch gamepad that survives the in-game keyboard