About TokisanGames/Terrain3D
TokisanGames/Terrain3D is an open-source project on GitHub, mainly written in C++. A high performance, editable terrain system for Godot 4. It currently holds 4,561 stars and 338 forks with 90 open issues, and was last pushed on 2026-10-30 (repository created 2023-01-22).
Project Overview
Git Homed tracks it on the Today's Trending board, currently at rank #52 with 117 new stars today.
GitHub Repository Details
README
Terrain3D
A high performance, editable terrain system for Godot 4.Features
- Written in C++ as a GDExtension addon, which works with official builds of Godot Engine
- Can be accessed by GDScript, C#, and any language Godot supports
- Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in non-contiguous and variable sized regions
- Up to 32 textures
- Up to 10 levels of detail for the terrain mesh
- Foliage instancing, with up to 10 levels of detail, and a shadow impostor
- Sculpting, holes, texture painting, texture detiling, painting colors and wetness
- Imports heightmaps from HTerrain, Gaea, World Creator, World Machine, Unity, Unreal and any tool that can export a heightmap. See heightmaps
Games Using Terrain3D
Please see the featured games using Terrain3D for examples of what it can do.
Getting Started
1. Read the Introduction to understand how this terrain system works.
2. Read the Installation & Upgrade instructions.
3. Watch the tutorial videos and read through the documentation.
4. For support, read Getting Help and join our Discord server.
News & Updates
Announcements are made on these media channels:
|||||| |--|--|--|--|--| | Discord | X | YouTube | Website | Github |
See the Development Roadmap for the priority of pending issues.
Credit
See the team in AUTHORS.md and on the right of the github page.
Contributing
Please see Contributing if you would like to help make Terrain3D the best terrain system for Godot.
License
This addon has been released under the MIT License.