samwhosung/benilla

▲ 95 stars today★ 527⑂ 107

A complete World of Warcraft 1.12.1 client, written from scratch in Rust and Bevy

About samwhosung/benilla

samwhosung/benilla is an open-source project on GitHub, mainly written in Rust. A complete World of Warcraft 1.12.1 client, written from scratch in Rust and Bevy It currently holds 527 stars and 107 forks with 436 open issues, and was last pushed on 2026-10-03 (repository created 2026-07-24).

Project Overview

Git Homed tracks it on the Today's Trending board, currently at rank #49 with 95 new stars today.

GitHub Repository Details

Repository samwhosung/benilla · default branch main · size 37430 KB · watchers 8 · source: GitHub REST API and repository README

README

benilla

A complete World of Warcraft 1.12.1 client, written from scratch in Rust and Bevy

https://github.com/samwhosung/benilla/blob/HEAD/Discord https://github.com/samwhosung/benilla/blob/HEAD/YouTube devlog https://github.com/samwhosung/benilla/blob/HEAD/License

benilla plays the whole game: character creation, questing and professions, dungeons and raids, battlegrounds and honor, groups, guilds, trade, mail and the auction house, on the stock 1.12 interface and with your addons. It connects to a 1.12.1 server over the original protocol and reads the game's data from your own 1.12.1 install. Every file format, the network protocol and the interface engine are written from scratch, with no original client code, no third-party WoW crates and no bundled game assets.

What's inside

and WMO), wired into Bevy as an asset source. doodads and ground clutter, swimmable water, sky and weather, and the client's own day/night lighting, fog and gamma. visuals, and characters end to end: customization, the armor composite, weapons with their enchant glows, forms, stealth and mounts. roots, a follow camera with collision, boats, zeppelins and taxi flights. covering the game from movement and chat through combat, spells, groups and raids, quests, trade, mail, the auction house and battlegrounds. patch chain, and third-party 1.12 addons: Questie, pfUI, Bagnon, Bartender2 and most others run. By choice, the options window and the ESC menu follow the Classic Era client's rather than 1.12's. with interior and underwater transitions and zone reverb.

The format readers and the UI engine core are plain Rust with no Bevy in them, and the world renderer runs with no game attached. docs/MAP.md maps every crate and subsystem, generated from the code.

Status

Complete and fully playable. What is left:

as issues. benilla is a faithful 1.12.1 client and the foundation people build on. There are no prebuilt downloads: a packaged build, a particular server's changes or anything 1.12.1 never had belongs in a fork, and forks are welcome. GitHub lists every public fork.

Not planned: other expansions or client versions, Warden (anticheat).

Running it

benilla builds and runs on macOS, Linux and Windows. You need:

development runs against, and it ships with Warden off; cMaNGOS and the other 1.12.1 cores speak the same protocol. Xcode command line tools, on Linux the ALSA and udev development packages and pkg-config, on Windows the MSVC build tools that the Rust installer sets up.

WOW_DATA=/path/to/WoW/Data cargo run --release -p benilla

On Windows, in PowerShell:

$env:WOW_DATA="C:\path\to\WoW\Data"; cargo run --release -p benilla

Each release is a tag on the Releases page: git checkout first runs that release, and main is the development tip.

WOW_DATA names the install's Data folder; a link to the install named WoW at the repo root does the same (ln -s /path/to/WoW WoW, or on Windows a junction, which needs no admin rights: New-Item -ItemType Junction -Path WoW -Target C:\path\to\WoW). The server defaults to localhost:3724, the stock auth port. Point WOW_HOST at another (WOW_HOST=play.example.com, or play.example.com:5000 for a remapped port), or set it from the Realmlist button on the login screen, which remembers it. Credentials go in at the login screen, or set WOW_USER and WOW_PASS to skip it.

Settings, screenshots and addons live in benilla-config/ at the repo root: a 1.12 addon goes in benilla-config/AddOns/. docs/CONTRIBUTING.md has the rest, from the player build to the tests.

Contributing

Issues and pull requests are open. docs/CONTRIBUTING.md says where to start, what gets in, how a change is judged and what happens to a pull request once it is open. Bugs, questions and ideas are welcome on the Discord too.

---

Early inspiration and file format guidance came from the wowemulation-dev community, and warcraft-rs in particular.

benilla is an independent fan project, not affiliated with or endorsed by Blizzard Entertainment. It ships no Blizzard content: no art, models, sounds, maps, MPQ contents or FrameXML. You provide your own legally obtained 1.12.1 client, and the stock interface runs off its FrameXML at runtime. The few files under crates/benilla-app/assets/ui/ are our own, not copies of it: adapters over stock files, and the settings windows and script error log benilla draws itself.

World of Warcraft is a trademark of Blizzard Entertainment, Inc. Our own code is licensed under MIT or Apache 2.0, at your option. The two vendored components under third_party/, the kira audio engine and a Lua 5.1 patched to the 1.12 client's dialect, keep their own upstream licenses, alongside each.

GitHub Stars & Activity

527Stars
107Forks
436Open issues
RustLanguage

GitHub Popularity

GitHub stars527
Forks107
Open issues436
Primary languageRust
LicenseApache-2.0
Stars gained today95
Created2026-07-24
Last pushed2026-10-03

Trending History

Daily boardrank #49 · ▲ 95 stars

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