longbridge/gpui-kit

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Rust GUI components for building fantastic cross-platform desktop application by using GPUI.

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README

https://github.com/longbridge/gpui-kit/blob/HEAD/GPUI Kit logo
GPUI Kit

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Build fantastic, high-performance desktop apps with Rust and GPUI.

GPUI Kit is a comprehensive Rust desktop application framework. It combines a production-ready UI system with application-grade data, layout, and editing capabilities, all built on a reusable foundation of behavior, state, and infrastructure, and opens the finished application to JavaScript extensions.

Documentation:

gpui-kit             The one crate applications depend on
├── gpui-base        Unstyled behavior, state, and infrastructure
└── gpui-component   GPUI Component: the complete styled UI system

gpui-kit pins the matching GPUI release and re-exports GPUI, base, component, and assets, so a Rust application lists a single dependency. JavaScript extension hosts add gpui-shell separately; gpui-component-shell supplies the styled catalog.

See the executable application recipe and AI-assisted development acceptance checks for a tested starting point and verification commands.

Features

Framework Architecture

Three layers. One ecosystem.

Use gpui-component to keep the application coherent with one complete visual and interaction system. Use gpui-base when your product needs to create and own that system itself. Use gpui-shell when the application should be extensible in JavaScript after it ships.

| gpui-component | gpui-base | gpui-shell | | -------------------------------- | --------------------------------------------- | ------------------------------------------ | | Complete, styled components | Unstyled behavior and infrastructure | JavaScript runtime hosted by Rust | | Productive defaults with theming | Full control over structure and visual design | Capabilities granted one at a time | | Best for building applications | Best for building design systems | Best for plugins and scripted applications |

                             APPLICATION
                                  │
              ┌───────────────────┼───────────────────┐
              │                   │                   │
              ▼                   ▼                   ▼
    ┌──────────────────┐ ┌──────────────────┐ ┌──────────────────┐
    │  gpui-component  │ │ Your Design      │ │    gpui-shell    │
    │    Styled UI     │ │ System           │ │  JS extensions   │
    └────────┬─────────┘ └────────┬─────────┘ └────────┬─────────┘
             │                    │                    │
             └────────────────────┼────────────────────┘
                                  ▼
                        ┌──────────────────┐
                        │    gpui-base     │
                        │ Behavior · State │
                        │ Infrastructure   │
                        └────────┬─────────┘
                                 ▼
                               GPUI
Behavior belongs to the foundation. Presentation belongs to the application.

Use gpui-component when you want polished controls ready to ship. Build on gpui-base when your application should own its component source, layout, styling, and motion while reusing difficult interaction behavior. Add gpui-shell when contributors should extend the product without a fork or a release.

The layering follows the same separation that makes the shadcn ecosystem flexible:

| GPUI Kit ecosystem | Web ecosystem | | ------------------------------------ | ------------------------------- | | GPUI | HTML + Tailwind CSS | | gpui-base | Base UI | | gpui-component | shadcn's styled component layer |

Explore the architecture →

Showcase

GPUI Kit has powered Longbridge Pro from day one. The framework is extracted from the demands of a publicly shipped commercial desktop application rather than designed in isolation.

GPUI provides the rendering foundation. Longbridge provides the production foundation.
https://github.com/longbridge/gpui-kit/blob/HEAD/Image

Usage

[dependencies]
gpui-kit = "0.6"

gpui-kit always brings in GPUI and gpui-base; gpui-component and the default icon set are on by default. Turn default features off to keep only the layers you use. The gpui-component features (inspector, decimal, tree-sitter, and each tree-sitter-) are available under the same names.

Basic Example

use gpui_kit::component::button::*;
use gpui_kit::component::*;
use gpui_kit::*;

pub struct HelloWorld; impl Render for HelloWorld { fn render(&mut self, _: &mut Window, _: &mut Context) -> impl IntoElement { div() .v_flex() .gap_2() .size_full() .items_center() .justify_center() .child("Hello, World!") .child( Button::new("ok") .primary() .label("Let's Go!") .on_click(|_, _, _| println!("Clicked!")), ) } }

fn main() { gpui_kit::application().run(move |cx| { // This must be called before using any GPUI Component features. gpui_kit::init(cx);

cx.spawn(async move |cx| { cx.open_window(WindowOptions::default(), |window, cx| { let view = cx.new(|_| HelloWorld); // This first level on the window, should be a Root. cx.new(|cx| Root::new(view, window, cx)) }) .expect("Failed to open window"); }) .detach(); }); }

Icons

The default assets feature bundles the Lucide icon set as gpui-kit-assets; pass it to the application with gpui_kit::application().with_assets(gpui_kit::assets::Assets). To ship your own icons instead, leave that feature out and name the SVG files as defined in IconName.

Skills for AI Coding Agents

Install the GPUI Kit skills for your AI coding agent (Cursor, Claude Code, Gemini CLI, Codex, etc.):

npx skills add longbridge/gpui-kit

| Skill | Description | | ------------------------ | ----------------------------------------------------------------------------------------------------------------------------------- | | gpui-kit | Setup, component catalog, usage patterns, GPUI mechanics (elements, entities, async, focus, actions, tests), and the Coding Guides. | | gpui-kit-design-guides | The Design Guides: layout, spacing, hierarchy, interaction states, overlays, and interface copy. |

Development

Desktop Gallery (Story)

The story crate is a gallery application that showcases all available components. Run it with:

cargo run

Examples

Some larger examples reuse the story gallery components and run as standalone packages:

# Dock layout system (panels, split views, tabs)
cargo run -p example-dock

Markdown rendering

cargo run -p example-markdown

HTML rendering

cargo run -p example-html

The examples directory also contains standalone examples, each focused on a single feature. Each example is a separate crate, run them with cargo run -p :

# Code editor with LSP support and syntax highlighting
cargo run -p example-editor

Basic hello world

cargo run -p hello_world

System monitor (real-time charts with CPU/memory data)

cargo run -p system_monitor

Window title customization

cargo run -p window_title

Check out CONTRIBUTING.md for more details.

Compare to others

See the comparison with Iced, egui and Qt 6 on the site.

License

Apache-2.0

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