graphdeco-inria/gaussian-splatting

★ 23,855⑂ 0

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

23,855Star
0Fork
0Watch
0Issue
PythonLanguage
-License
Created · last push · repository size 0 KB · default branch -

README

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Bernhard Kerbl*, Georgios Kopanas*, Thomas Leimkühler, George Drettakis (* indicates equal contribution)
| Webpage | Full Paper | Video | Other GRAPHDECO Publications | FUNGRAPH project page |
| T&T+DB COLMAP (650MB) | Pre-trained Models (14 GB) | Viewers for Windows (60MB) | Evaluation Images (7 GB) |
Teaser image

This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found here. We further provide the reference images used to create the error metrics reported in the paper, as well as recently created, pre-trained models.

Abstract: Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (≥ 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.

BibTeX

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}

Funding and Acknowledgments

This research was funded by the ERC Advanced grant FUNGRAPH No 788065. The authors are grateful to Adobe for generous donations, the OPAL infrastructure from Université Côte d’Azur and for the HPC resources from GENCI–IDRIS (Grant 2022-AD011013409). The authors thank the anonymous reviewers for their valuable feedback, P. Hedman and A. Tewari for proofreading earlier drafts also T. Müller, A. Yu and S. Fridovich-Keil for helping with the comparisons.

NEW FEATURES !

We have limited resources for maintaining and updating the code. However, we have added a few new features since the original release that are inspired by some of the excellent work many other researchers have been doing on 3DGS. We will be adding other features within the ability of our resources.

Update of October 2024: We integrated training speed acceleration and made it compatible with depth regularization, anti-aliasing and exposure compensation. We have enhanced the SIBR real time viewer by correcting bugs and adding features in the Top View that allows visualization of input and user cameras.

Update of Spring 2024: Orange Labs has kindly added OpenXR support for VR viewing.

Step-by-step Tutorial

Jonathan Stephens made a fantastic step-by-step tutorial for setting up Gaussian Splatting on your machine, along with instructions for creating usable datasets from videos. If the instructions below are too dry for you, go ahead and check it out here.

Colab

User camenduru was kind enough to provide a Colab template that uses this repo's source (status: August 2023!) for quick and easy access to the method. Please check it out here.

Cloning the Repository

The repository contains submodules, thus please check it out with

# SSH
git clone [email protected]:graphdeco-inria/gaussian-splatting.git --recursive
or
# HTTPS
git clone https://github.com/graphdeco-inria/gaussian-splatting --recursive

Overview

The codebase has 4 main components:

The components have different requirements w.r.t. both hardware and software. They have been tested on Windows 10 and Ubuntu Linux 22.04. Instructions for setting up and running each of them are found in the sections below.

Optimizer

The optimizer uses PyTorch and CUDA extensions in a Python environment to produce trained models.

Hardware Requirements

Software Requirements

Setup

Local Setup

Our default, provided install method is based on Conda package and environment management:

SET DISTUTILS_USE_SDK=1 # Windows only
conda env create --file environment.yml
conda activate gaussian_splatting
Please note that this process assumes that you have CUDA SDK 11 installed, not 12. For modifications, see below.

Tip: Downloading packages and creating a new environment with Conda can require a significant amount of disk space. By default, Conda will use the main system hard drive. You can avoid this by specifying a different package download location and an environment on a different drive:

conda config --add pkgs_dirs /<pkg_path>
conda env create --file environment.yml --prefix /<env_path>/gaussian_splatting
conda activate /<env_path>/gaussian_splatting

Modifications

If you can afford the disk space, we recommend using our environment files for setting up a training environment identical to ours. If you want to make modifications, please note that major version changes might affect the results of our method. However, our (limited) experiments suggest that the codebase works just fine inside a more up-to-date environment (Python 3.8, PyTorch 2.0.0, CUDA 12). Make sure to create an environment where PyTorch and its CUDA runtime version match and the installed CUDA SDK has no major version difference with PyTorch's CUDA version.

Known Issues

Some users experience problems building the submodules on Windows (``cl.exe: File not found`` or similar). Please consider the workaround for this problem from the FAQ.

Running

To run the optimizer, simply use

python train.py -s 
Command Line Arguments for train.py

#### --source_path / -s Path to the source directory containing a COLMAP or Synthetic NeRF data set. #### --model_path / -m Path where the trained model should be stored (``output/`` by default). #### --images / -i Alternative subdirectory for COLMAP images (``images`` by default). #### --eval Add this flag to use a MipNeRF360-style training/test split for evaluation. #### --resolution / -r Specifies resolution of the loaded images before training. If provided ``1, 2, 4` or `8``, uses original, 1/2, 1/4 or 1/8 resolution, respectively. For all other values, rescales the width to the given number while maintaining image aspect. If not set and input image width exceeds 1.6K pixels, inputs are automatically rescaled to this target. #### --data_device Specifies where to put the source image data, ``cuda` by default, recommended to use `cpu`` if training on large/high-resolution dataset, will reduce VRAM consumption, but slightly slow down training. Thanks to HrsPythonix. #### --white_background / -w Add this flag to use white background instead of black (default), e.g., for evaluation of NeRF Synthetic dataset. #### --sh_degree Order of spherical harmonics to be used (no larger than 3). ``3`` by default. #### --convert_SHs_python Flag to make pipeline compute forward and backward of SHs with PyTorch instead of ours. #### --convert_cov3D_python Flag to make pipeline compute forward and backward of the 3D covariance with PyTorch instead of ours. #### --debug Enables debug mode if you experience erros. If the rasterizer fails, a ``dump`` file is created that you may forward to us in an issue so we can take a look. #### --debug_from Debugging is slow. You may specify an iteration (starting from 0) after which the above debugging becomes active. #### --iterations Number of total iterations to train for, ``30_000`` by default. #### --ip IP to start GUI server on, ``127.0.0.1`` by default. #### --port Port to use for GUI server, ``6009`` by default. #### --test_iterations Space-separated iterations at which the training script computes L1 and PSNR over test set, ``7000 30000`` by default. #### --save_iterations Space-separated iterations at which the training script saves the Gaussian model, ``7000 30000 `` by default. #### --checkpoint_iterations Space-separated iterations at which to store a checkpoint for continuing later, saved in the model directory. #### --start_checkpoint Path to a saved checkpoint to continue training from. #### --quiet Flag to omit any text written to standard out pipe. #### --feature_lr Spherical harmonics features learning rate, ``0.0025`` by default. #### --opacity_lr Opacity learning rate, ``0.05`` by default. #### --scaling_lr Scaling learning rate, ``0.005`` by default. #### --rotation_lr Rotation learning rate, ``0.001`` by default. #### --position_lr_max_steps Number of steps (from 0) where position learning rate goes from ``initial` to `final`. `30_000`` by default. #### --position_lr_init Initial 3D position learning rate, ``0.00016`` by default. #### --position_lr_final Final 3D position learning rate, ``0.0000016`` by default. #### --position_lr_delay_mult Position learning rate multiplier (cf. Plenoxels), ``0.01`` by default. #### --densify_from_iter Iteration where densification starts, ``500`` by default. #### --densify_until_iter Iteration where densification stops, ``15_000`` by default. #### --densify_grad_threshold Limit that decides if points should be densified based on 2D position gradient, ``0.0002`` by default. #### --densification_interval How frequently to densify, ``100`` (every 100 iterations) by default. #### --opacity_reset_interval How frequently to reset opacity, ``3_000`` by default. #### --lambda_dssim Influence of SSIM on total loss from 0 to 1, ``0.2`` by default. #### --percent_dense Percentage of scene extent (0--1) a point must exceed to be forcibly densified, ``0.01`` by default.


Note that similar to MipNeRF360, we target images at resolutions in the 1-1.6K pixel range. For convenience, arbitrary-size inputs can be passed and will be automatically resized if their width exceeds 1600 pixels. We recommend to keep this behavior, but you may force training to use your higher-resolution images by setting ``-r 1``.

The MipNeRF360 scenes are hosted by the paper authors here. You can find our SfM data sets for Tanks&Temples and Deep Blending here. If you do not provide an output model directory (``-m`), trained models are written to folders with randomized unique names inside the `output`` directory. At this point, the trained models may be viewed with the real-time viewer (see further below).

Evaluation

By default, the trained models use all available images in the dataset. To train them while withholding a test set for evaluation, use the ``--eval`` flag. This way, you can render training/test sets and produce error metrics as follows:
python train.py -s  --eval # Train with train/test split
python render.py -m  # Generate renderings
python metrics.py -m  # Compute error metrics on renderings

If you want to evaluate our pre-trained models, you will have to download the corresponding source data sets and indicate their location to ``render.py` with an additional `--source_path/-s`` flag. Note: The pre-trained models were created with the release codebase. This code base has been cleaned up and includes bugfixes, hence the metrics you get from evaluating them will differ from those in the paper.

python render.py -m  -s 
python metrics.py -m 

Command Line Arguments for render.py

#### --model_path / -m Path to the trained model directory you want to create renderings for. #### --skip_train Flag to skip rendering the training set. #### --skip_test Flag to skip rendering the test set. #### --quiet Flag to omit any text written to standard out pipe.

The below parameters will be read automatically from the model path, based on what was used for training. However, you may override them by providing them explicitly on the command line.

#### --source_path / -s Path to the source directory containing a COLMAP or Synthetic NeRF data set. #### --images / -i Alternative subdirectory for COLMAP images (``images`` by default). #### --eval Add this flag to use a MipNeRF360-style training/test split for evaluation. #### --resolution / -r Changes the resolution of the loaded images before training. If provided ``1, 2, 4` or `8`, uses original, 1/2, 1/4 or 1/8 resolution, respectively. For all other values, rescales the width to the given number while maintaining image aspect. `1`` by default. #### --white_background / -w Add this flag to use white background instead of black (default), e.g., for evaluation of NeRF Synthetic dataset. #### --convert_SHs_python Flag to make pipeline render with computed SHs from PyTorch instead of ours. #### --convert_cov3D_python Flag to make pipeline render with computed 3D covariance from PyTorch instead of ours.

Command Line Arguments for metrics.py

#### --model_paths / -m Space-separated list of model paths for which metrics should be computed.


We further provide the ``full_eval.py` script. This script specifies the routine used in our evaluation and demonstrates the use of some additional parameters, e.g., `--images (-i)`` to define alternative image directories within COLMAP data sets. If you have downloaded and extracted all the training data, you can run it like this:

python full_eval.py -m360  -tat  -db 
In the current version, this process takes about 7h on our reference machine containing an A6000. If you want to do the full evaluation on our pre-trained models, you can specify their download location and skip training.
python full_eval.py -o  --skip_training -m360  -tat  -db 

If you want to compute the metrics on our paper's evaluation images, you can also skip rendering. In this case it is not necessary to provide the source datasets. You can compute metrics for multiple image sets at a time.

python full_eval.py -m /garden ... --skip_training --skip_rendering

Command Line Arguments for full_eval.py #### --skip_training Flag to skip training stage. #### --skip_rendering Flag to skip rendering stage. #### --skip_metrics Flag to skip metrics calculation stage. #### --output_path Directory to put renderings and results in, ``./eval`` by default, set to pre-trained model location if evaluating them. #### --mipnerf360 / -m360 Path to MipNeRF360 source datasets, required if training or rendering. #### --tanksandtemples / -tat Path to Tanks&Temples source datasets, required if training or rendering. #### --deepblending / -db Path to Deep Blending source datasets, required if training or rendering.

Interactive Viewers

We provide two interactive viewers for our method: remote and real-time. Our viewing solutions are based on the SIBR framework, developed by the GRAPHDECO group for several novel-view synthesis projects.

Hardware Requirements

Software Requirements

Pre-built Windows Binaries

We provide pre-built binaries for Windows here. We recommend using them on Windows for an efficient setup, since the building of SIBR involves several external dependencies that must be downloaded and compiled on-the-fly.

Installation from Source

If you cloned with submodules (e.g., using ``--recursive`), the source code for the viewers is found in `SIBR_viewers``. The network viewer runs within the SIBR framework for Image-based Rendering applications.

Windows

CMake should take care of your dependencies.
cd SIBR_viewers
cmake -Bbuild .
cmake --build build --target install --config RelWithDebInfo
You may specify a different configuration, e.g. ``Debug`` if you need more control during development.

Ubuntu 22.04

You will need to install a few dependencies before running the project setup.
# Dependencies
sudo apt install -y libglew-dev libassimp-dev libboost-all-dev libgtk-3-dev libopencv-dev libglfw3-dev libavdevice-dev libavcodec-dev libeigen3-dev libxxf86vm-dev libembree-dev

Project setup

cd SIBR_viewers cmake -Bbuild . -DCMAKE_BUILD_TYPE=Release # add -G Ninja to build faster cmake --build build -j24 --target install

Ubuntu 20.04

Backwards compatibility with Focal Fossa is not fully tested, but building SIBR with CMake should still work after invoking
git checkout fossa_compatibility

Navigation in SIBR Viewers

The SIBR interface provides several methods of navigating the scene. By default, you will be started with an FPS navigator, which you can control with ``W, A, S, D, Q, E` for camera translation and `I, K, J, L, U, O` for rotation. Alternatively, you may want to use a Trackball-style navigator (select from the floating menu). You can also snap to a camera from the data set with the `Snap to` button or find the closest camera with `Snap to closest`. The floating menues also allow you to change the navigation speed. You can use the `Scaling Modifier`` to control the size of the displayed Gaussians, or show the initial point cloud.

Running the Network Viewer

https://github.com/graphdeco-inria/gaussian-splatting/assets/40643808/90a2e4d3-cf2e-4633-b35f-bfe284e28ff7

After extracting or installing the viewers, you may run the compiled ``SIBR_remoteGaussian_app[_config]` app in `/bin``, e.g.:

.//bin/SIBR_remoteGaussian_app
The network viewer allows you to connect to a running training process on the same or a different machine. If you are training on the same machine and OS, no command line parameters should be required: the optimizer communicates the location of the training data to the network viewer. By default, optimizer and network viewer will try to establish a connection on localhost on port 6009. You can change this behavior by providing matching ``--ip` and `--port` parameters to both the optimizer and the network viewer. If for some reason the path used by the optimizer to find the training data is not reachable by the network viewer (e.g., due to them running on different (virtual) machines), you may specify an override location to the viewer by using `-s ``.

Primary Command Line Arguments for Network Viewer

#### --path / -s Argument to override model's path to source dataset. #### --ip IP to use for connection to a running training script. #### --port Port to use for connection to a running training script. #### --rendering-size Takes two space separated numbers to define the resolution at which network rendering occurs, ``1200`` width by default. Note that to enforce an aspect that differs from the input images, you need ``--force-aspect-ratio`` too. #### --load_images Flag to load source dataset images to be displayed in the top view for each camera.


Running the Real-Time Viewer

https://github.com/graphdeco-inria/gaussian-splatting/assets/40643808/094

More Image Trending projects

1
2

Comfy-Org / ComfyUI

Python★ 133,239⑂ 0
3

opencv / opencv

C++★ 90,840⑂ 0
4
5

d2l-ai / d2l-zh

Python★ 80,681⑂ 0
6

unslothai / unsloth

Python★ 76,181⑂ 0