shadps4-emu/shadPS4

▲ 16 stars today★ 33,005⑂ 2,579

PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++

About shadps4-emu/shadPS4

shadps4-emu/shadPS4 is an open-source project on GitHub, mainly written in C++. PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++ It currently holds 33,005 stars and 2,579 forks with 228 open issues, and was last pushed on 2026-09-28 (repository created 2022-10-24).

Project Overview

Git Homed tracks it on the Today's Trending board, currently at rank #100 with 16 new stars today.

GitHub Repository Details

Repository shadps4-emu/shadPS4 · default branch main · size 73906 KB · watchers 206 · source: GitHub REST API and repository README

README



shadPS4

| Bloodborne by From Software | Hatsune Miku Project DIVA Future Tone by SEGA | | :-----------------------------------------------------------: | :--------------------------------------------------------------------------------------------: | | Bloodborne screenshot | Project DIVA screenshot |

| Yakuza 0 by SEGA | DRIVECLUB™ by Evolution Studios | | :------------------------------------------------------------------------: | :------------------------------------------------------------------: | | Yakuza screenshot | DRIVECLUB screenshot |

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

[!IMPORTANT]
This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.\ To verify that a game works, you can look at shadPS4 Game Compatibility.\ To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.\ To get the latest news, go to our X (Twitter) or our website.\ You can donate to the project via our Kofi page.

Status

[!IMPORTANT]
shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here: Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

[!IMPORTANT]
macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

[!IMPORTANT]
For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001    # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

[!NOTE]
Some keyboards may also require you to hold the Fn key to use the F\* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

| Button | Function | |-------------|-------------| F10 | FPS Counter Ctrl+F10 | Video Debug Info F11 | Fullscreen F12 | Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable) Alt+F12 | Capture screenshot including HUD/dialog overlays

[!NOTE]
Xbox and DualShock controllers work out of the box.

| Controller button | Keyboard equivalent | |-------------|-------------| LEFT AXIS UP | W | LEFT AXIS DOWN | S | LEFT AXIS LEFT | A | LEFT AXIS RIGHT | D | RIGHT AXIS UP | I | RIGHT AXIS DOWN | K | RIGHT AXIS LEFT | J | RIGHT AXIS RIGHT | L | TRIANGLE | Numpad 8 or C | CIRCLE | Numpad 6 or B | CROSS | Numpad 2 or N | SQUARE | Numpad 4 or V | PAD UP | UP | PAD DOWN | DOWN | PAD LEFT | LEFT | PAD RIGHT | RIGHT | OPTIONS | RETURN | BACK BUTTON / TOUCH PAD | SPACE | L1 | Q | R1 | U | L2 | E | R2 | O | L3 | X | R3 | M |

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

| Modules | Modules | Modules | Modules | |--------------------------------|--------------------------------|--------------------------------|--------------------------------| | libSceAt9Enc.sprx | libSceAudiodec.sprx | libSceAudiodecCpu.sprx | libSceAudiodecCpuDdp.sprx | | libSceAudiodecCpuDtsHdLbr.sprx | libSceAudiodecCpuHevag.sprx | libSceAudiodecCpuM4aac.sprx | libSceAvPlayer.sprx | | libSceAvPlayerStreaming.sprx | libSceBeisobmf.sprx | libSceBemp2sys.sprx | libSceCesCs.sprx | | libSceFont.sprx | libSceFontFt.sprx | libSceFreeTypeOl.sprx | libSceFreeTypeOptOl.sprx | | libSceFreeTypeOt.sprx | libSceJpegDec.sprx | libSceJpegEnc.sprx | libSceJson.sprx | | libSceJson2.sprx | libSceLibcInternal.sprx | libSceNgs2.sprx | libScePngEnc.sprx | | libScePsmKitSystem.sprx | libSceRtc.sprx | libSceRudp.sprx | libSceSystemGesture.sprx | | libSceUlt.sprx | libSceWkFontConfig.sprx | libSceXml.sprx | libSceDepth.sprx | | libScePadTracker.sprx | libSceMoveTracker.sprx |

[!Caution]
The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.\ Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

License

GitHub Stars & Activity

33,005Stars
2,579Forks
228Open issues
C++Language

GitHub Popularity

GitHub stars33,005
Forks2,579
Open issues228
Primary languageC++
LicenseGPL-2.0
Stars gained today16
Created2022-10-24
Last pushed2026-09-28

Trending History

Daily boardrank #100 · ▲ 16 stars

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