mrdoob/three.js

▲ 304 stars today★ 116,172⑂ 36,609

JavaScript 3D Library.

About mrdoob/three.js

mrdoob/three.js is an open-source project on GitHub, mainly written in JavaScript. JavaScript 3D Library. It currently holds 116,172 stars and 36,609 forks with 379 open issues, and was last pushed on 2026-10-02 (repository created 2010-03-23).

Project Overview

Git Homed tracks it on the Today's Trending board.

GitHub Repository Details

Repository mrdoob/three.js · default branch dev · size 1688308 KB · watchers 2,522 · source: GitHub REST API and repository README

README

three.js

[![NPM Package][npm]][npm-url] [![Build Size][build-size]][build-size-url] [![NPM Downloads][npm-downloads]][npmtrends-url] [![jsDelivr Downloads][jsdelivr-downloads]][jsdelivr-url] [![Discord][discord]][discord-url]

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.

Examples — Docs — Manual — Wiki — Migrating — Questions — Forum — Discord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 ); camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 ); const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( width, height ); renderer.setAnimationLoop( animate ); document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

mesh.rotation.x = time / 2000; mesh.rotation.y = time / 1000;

renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

[npm]: https://img.shields.io/npm/v/three [npm-url]: https://www.npmjs.com/package/three [build-size]: https://badgen.net/bundlephobia/minzip/three [build-size-url]: https://bundlephobia.com/result?p=three [npm-downloads]: https://img.shields.io/npm/dw/three [npmtrends-url]: https://www.npmtrends.com/three [jsdelivr-downloads]: https://data.jsdelivr.com/v1/package/npm/three/badge?style=rounded [jsdelivr-url]: https://www.jsdelivr.com/package/npm/three [discord]: https://img.shields.io/discord/685241246557667386 [discord-url]: https://discord.gg/56GBJwAnUS

GitHub Stars & Activity

116,172Stars
36,609Forks
379Open issues
JavaScriptLanguage

GitHub Popularity

GitHub stars116,172
Forks36,609
Open issues379
Primary languageJavaScript
LicenseMIT
Stars gained today304
Created2010-03-23
Last pushed2026-10-02

Trending History

Weekly boardrank #75 · ▲ 304 stars

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