CoplayDev/unity-mcp

▲ 31 stars today★ 14,534⑂ 1,513

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

About CoplayDev/unity-mcp

CoplayDev/unity-mcp is an open-source project on GitHub, mainly written in C#. Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts It currently holds 14,534 stars and 1,513 forks with 96 open issues, and was last pushed on 2026-09-27 (repository created 2025-03-18).

Project Overview

Git Homed tracks it on the Today's Trending board, currently at rank #66 with 31 new stars today.

GitHub Repository Details

Repository CoplayDev/unity-mcp · default branch beta · size 45256 KB · watchers 81 · source: GitHub REST API and repository README

README

https://github.com/CoplayDev/unity-mcp/blob/HEAD/MCP for Unity

English https://github.com/CoplayDev/unity-mcp/blob/HEAD/↔ 简体中文    |    Discord https://github.com/CoplayDev/unity-mcp/blob/HEAD/↔ Wiki

Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity.

And don't miss Godot AI, the new open source project from the makers of MCP for Unity.

Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

https://github.com/CoplayDev/unity-mcp/blob/HEAD/MCP for Unity building a scene

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Recent Updates Full history: Release Notes.

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What it does

Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.

Browse the full tool catalog →

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Quickstart

Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.

1. Install — Unity → Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main  _(pin #v10.0.0 for this release, or openupm add com.coplaydev.unity-mcp)_ 2. Configure — Window → MCP for Unity → Configure All Detected Clients. 3. Prompt — "Create a cube at the origin and add a Rigidbody." The cube appears in seconds.

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Community

Contributing

See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.

Advanced

Star History

Star History Chart

Citation

If MCP for Unity helped your research, please cite it.

@inproceedings{wu2025mcpunity,
  author    = {Wu, Shutong and Barnett, Justin P.},
  title     = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
  year      = {2025},
  isbn      = {9798400721366},
  publisher = {Association for Computing Machinery},
  address   = {New York, NY, USA},
  url       = {https://doi.org/10.1145/3757376.3771417},
  doi       = {10.1145/3757376.3771417},
  series    = {SA Technical Communications '25}
}

Unity AI Tools by Aura

Aura offers 2 AI tools for Unity:

Disclaimer

This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.

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License: MIT — see LICENSE.

GitHub Stars & Activity

14,534Stars
1,513Forks
96Open issues
C#Language

GitHub Popularity

GitHub stars14,534
Forks1,513
Open issues96
Primary languageC#
LicenseMIT
Stars gained today31
Created2025-03-18
Last pushed2026-09-27

Trending History

Daily boardrank #66 · ▲ 31 stars

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