bilibili/ijkplayer
Android/iOS video player based on FFmpeg n3.4, with MediaCodec, VideoToolbox support.
README
ijkplayer
Platform | Build Status
-------- | ------------
Android |
iOS |
Video player based on ffplay
Download
- Android:
- Gradle
# required
allprojects {
repositories {
jcenter()
}
}
dependencies {
# required, enough for most devices.
compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8'
# Other ABIs: optional
compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.8.8'
# ExoPlayer as IMediaPlayer: optional, experimental
compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8'
}
- iOS
- in coming...
My Build Environment
- Common
- Mac OS X 10.11.5
- Android
- NDK r10e
- Android Studio 2.1.3
- Gradle 2.14.1
- iOS
- Xcode 7.3 (7D175)
- HomeBrew
- ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
- brew install git
Latest Changes
Features
- Common
- remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
- workaround for some buggy online video.
- Android
- platform: API 9~23
- cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
- api: MediaPlayer-like
- video-output: NativeWindow, OpenGL ES 2.0
- audio-output: AudioTrack, OpenSL ES
- hw-decoder: MediaCodec (API 16+, Android 4.1+)
- alternative-backend: android.media.MediaPlayer, ExoPlayer
- iOS
- platform: iOS 7.0~10.2.x
- cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
- api: MediaPlayer.framework-like
- video-output: OpenGL ES 2.0
- audio-output: AudioQueue, AudioUnit
- hw-decoder: VideoToolbox (iOS 8+)
- alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)
NOT-ON-PLAN
- obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
- obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
- native subtitle render
- avfilter support
Before Build
# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm
add these lines to your ~/.bash_profile or ~/.profile
export ANDROID_SDK=
export ANDROID_NDK=
on Cygwin (unmaintained)
install git, make, yasm
- If you prefer more codec/format
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
- If you prefer less codec/format for smaller binary size (include hevc function)
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
- If you prefer less codec/format for smaller binary size (by default)
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
cd ios
sh compile-ffmpeg.sh clean
- For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
- If you'd like to share your config, pull request is welcome.
Build Android
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.8.8
./init-android.sh
cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all
cd ..
./compile-ijk.sh all
Android Studio:
Open an existing Android Studio project
Select android/ijkplayer/ and import
# define ext block in your root build.gradle
ext {
compileSdkVersion = 23 // depending on your sdk version
buildToolsVersion = "23.0.0" // depending on your build tools version
# targetSdkVersion = 23 // depending on your sdk version
}
# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
sh android/patch-debugging-with-lldb.sh armv7a
Install Android Studio 2.2(+)
Preference -> Android SDK -> SDK Tools
Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
Open an existing Android Studio project
Select android/ijkplayer
Sync Project with Gradle Files
Run -> Edit Configurations -> Debugger -> Symbol Directories
Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories
Run -> Debug 'ijkplayer-example'
if you want to reverse patches:
sh patch-debugging-with-lldb.sh reverse armv7a
# Eclipse: (obselete)
File -> New -> Project -> Android Project from Existing Code
Select android/ and import all project
Import appcompat-v7
Import preference-v7
# Gradle
cd ijkplayer
gradle
Build iOS
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.8.8
./init-ios.sh
cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all
Demo
open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
# Import into Your own Application
Select your project in Xcode.
File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
Select your Application's target.
Build Phases -> Target Dependencies -> Select IJKMediaFramework
Build Phases -> Link Binary with Libraries -> Add:
IJKMediaFramework.framework
# AudioToolbox.framework
AVFoundation.framework
CoreGraphics.framework
CoreMedia.framework
CoreVideo.framework
libbz2.tbd
libz.tbd
MediaPlayer.framework
MobileCoreServices.framework
OpenGLES.framework
QuartzCore.framework
UIKit.framework
VideoToolbox.framework
# ... (Maybe something else, if you get any link error)
Support (支持) ###
- Please do not send e-mail to me. Public technical discussion on github is preferred.
- 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。
License
Copyright (c) 2017 Bilibili
Licensed under LGPLv2.1 or later
ijkplayer required features are based on or derives from projects below:
- LGPL
- FFmpeg
- libVLC
- kxmovie
- soundtouch
- zlib license
- SDL
- BSD-style license
- libyuv
- ISC license
- libyuv/source/x86inc.asm
- Apache License 2.0
- ExoPlayer
- GPL
- android-ndk-profiler (not included by default)
- Unknown license
- iOS7-BarcodeScanner
Commercial Use
ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or laterBut ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.
IANAL, you should always ask your lawyer for these stuffs before use it in your product.